PENGARUH INTENSITAS BERMAIN GAME ONLINE DAN PERAN ORANG TUA TERHADAP MINAT BELAJAR PESERTA DIDIK DI SMA NEGERI 3 MANADO
DOI:
https://doi.org/10.53682/jpeunima.v6i1.12617Keywords:
Intensity of playing online games, role of parents, interest in learningAbstract
This study aims to determine the effect of the intensity of playing online games and the role of parents on students' interest in learning at SMA Negeri 3 Manado. This study uses a quantitative method by taking a sample of 50 students. The techniques used in data collection are observation, questionnaire techniques (questionnaires) and documentation. The analysis of the instruments used is the validity and reliability test. The data analysis technique used, multiple regression analysis. The results of this study indicate that (1) There is a significant effect of the intensity of playing online games on students' interest in learning at SMA Negeri 3 Manado. (2) There is a significant effect of the role of parents on students' interest in learning at SMA Negeri 3 Manado. (3) There is a significant effect of the intensity of playing online games and the role of parents on students' interest in learning at SMA Negeri 3 Manado.
Keywords: Intensity of playing online games, role of parents, interest in learning
References
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Yusup, I. R., Kurniati, T., Airin, A. L. P., Rahayu, D., & Fuziawati, L. (2021). Pengaruh Penggunaan Game Online Terhadap Minat Belajar Siswa SMP. Jurnal Educatio FKIP UNMA, 7(1), 36–39. https://doi.org/10.31949/educatio.v7i1.763
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Masfiah, S., & Putri, R. V. (2019). Gambaran Motivasi Belajar Siswa Yang Kecanduan Game Online. FOKUS (Kajian Bimbingan & Konseling dalam Pendidikan), 2(1), 1. https://doi.org/10.22460/fokus.v2i1.2970
Safitri, L. K. (2020). Peran Orangtua Dalam Meningkatkan Minat Belajar Anak Pada Pembelajaran Online Di SDNegeri 5 Metro Pusat. Digital Repository, 1–58. https://repository.metrouniv.ac.id/id/eprint/3795
Yusup, I. R., Kurniati, T., Airin, A. L. P., Rahayu, D., & Fuziawati, L. (2021). Pengaruh Penggunaan Game Online Terhadap Minat Belajar Siswa SMP. Jurnal Educatio FKIP UNMA, 7(1), 36–39. https://doi.org/10.31949/educatio.v7i1.763
(Safitri, 2020)Aisyatinnaba, N., & Sutoyo, A. (2016). Indonesian Journal of Guidance and Counseling: Theory and Application PERAN ORANG TUA DALAM MEMOTIVASI BELAJAR SISWA. Ijgc, 5(4), 52–57. http://journal.unnes.ac.id/sju/index.php/jbk
Isnani, F., & Umam, N. K. (2023). Pengaruh Game Online terhadap Minat Baca Siswa Sekolah Dasar. Edukatif : Jurnal Ilmu Pendidikan, 5(1), 682–690. https://doi.org/10.31004/edukatif.v5i1.4784
Masfiah, S., & Putri, R. V. (2019). Gambaran Motivasi Belajar Siswa Yang Kecanduan Game Online. FOKUS (Kajian Bimbingan & Konseling dalam Pendidikan), 2(1), 1. https://doi.org/10.22460/fokus.v2i1.2970
Safitri, L. K. (2020). Peran Orangtua Dalam Meningkatkan Minat Belajar Anak Pada Pembelajaran Online Di SDNegeri 5 Metro Pusat. Digital Repository, 1–58. https://repository.metrouniv.ac.id/id/eprint/3795
Yusup, I. R., Kurniati, T., Airin, A. L. P., Rahayu, D., & Fuziawati, L. (2021). Pengaruh Penggunaan Game Online Terhadap Minat Belajar Siswa SMP. Jurnal Educatio FKIP UNMA, 7(1), 36–39. https://doi.org/10.31949/educatio.v7i1.763
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